Snaplock
Constructed from wood, wire, and a dash of science-magic, Snaplock is a reanimated mannequin brought to life by the recluse ToyMaker Tillo—a genius artisan known for crafting living toys with unsettling precision. Some believe Tillo set Snaplock free as a final act of compassion; others whisper it escaped after watching one too many puppet shows descend into chaotic violence. Now, Snaplock roams the realms .
Age of Origin:
The Age of Velvet Chrome
Velvet Chrome is named after the megacity that covered most of Goreth. The gargantuan city is draped in neon and stretched across grids of theaters, catwalks, and holographic arenas. It is perpetually night over the city, and spotlights scan the sprawl, drifting and searching for the next performance. Holograms flicker and pulse over faded marble stages. Combat and couture have become indistinguishable, and every duel is a debut.
Society revolves around The Grand Parade, a seemingly never-ending loop of performance and status. If you’re not performing, you’re irrelevant. If you lose your rhythm, you’re discarded. Six Houses of Performance rule the city, each controlling a distinct "Art of Battle."
Protein: Ironbirch
Grit: 150
Armor: 50
Sting: +2
Float: +2
Movement:
Street Skills
Graffiti: +1
Pilot: +1
Read Lips: +1
Nutritional Information
Not a Cook: -1 (turns out fire doesn't play nice with wood)
Super Cool Finishing Move
Requirements for Rank 2: Opponent must have under 50% of their Grit, and the Character must have more Grit than their opponent. Then it’s all up to the die - Roll 1D6: Novice characters need to roll a 1 or a 2
Flowers for Your Funeral
A final blow plants a sprout in the enemy, causing them to explode in a cloud of red, white, and the opponent's flower color.
Evolutionary Traits
Calorie Count: 275
Pick any two, with the third one available at Calorie Count: 600
Flavor Profile
Crafted from the planet's toughest wood, Ironbirch, Snaplock has no bones to break nor organs to hit. He doesn't even need to breathe. Fall damage is virtually nonexistent, and strikes from most beings result in no harm. An opponent will likely break their hand on impact—exceptional circumstances apply—at SB's discretion. Punches and Kicks deliver 15 damage. Snaplock does not tire nor lose bonuses as his Grit depletes.
1. Sap Sucker
Snaplock secretes a versatile, adhesive sap from the tips of his fingers and feet, granting him the power to scale any surface, seal or mend wounds, restrain an enemy, or permanently silence an opponent with a "Sap the Life" stealthy strike. Use any Heart card to enact climbing, first aid, or restraints. Sap the Life requires a successful (unless surprised) close-range attack. There is no escaping the sap - SB discretion.
2. Stone Bark
Snaplock temporarily petrifies his wooden body into hardened stone, creating a natural shield against attacks and delivering devastating blows in close combat. Use any Face card to enact for a single round. Additional face cards may be used for multiple rounds. It can also reduce damage by 10 from an opponent's successful attack. When used during hand-to-hand combat (no weapons), add +10 to damage.
3. Limbiosis
Regenerate limbs using any single Heart card. The card's value equals the number of rounds the regeneration lasts and the amount of Grit restored.
4. WireFrame
Your wireframe skeleton gives you freakish flexibility and lets you throw surprise punches from impossible angles. Roll 1D6 to add to any melee attack during combat.
Trade: Tailor
Calorie Count: 621 (Skilled)
Pick any three skills, and gain the fourth skill at 1000 calories.
Flavor Profile
Snaplock can flawlessly mimic any combat stance he witnesses, turning his hardened frame into a living mirror of every warrior he's ever seen, adding +1 to Sting (cumulative) for each combat round during a single fight. Snaplock doesn't need to declare Carnage or Max Carnage to inflict either.
1. Thread Wear
Weave threads across your mannequin body to form temporary disguises or armor. Use any Diamond card or cards to gain temporary clothing or armor based on the card's value. When creating armor, the total card value equals the armor's Grit. Face cards grant complete immunity to one attack.
2. I See What You Did There
Mimic your opponent's combat styles. You can exchange one combat card from any combatant for your own at any point during combat (including BattleSauce).
3. Pin Cushion
Let enemies strike you—only to trap their weapons in your body. Use any Spade or Spades to enact, suppressing damage by the total card value, which also acts as the Difficulty for the opponent to withdraw their weapon.
4. Pattern Theft
"Measure" a target and mimic one of their physical skills or abilities. Use any Heart card to perform the same action. The Tailor can also save this skill for later, but the Heart card used to steal the pattern remains out of play until it is used for the action.
Iron & Cuttlery
Shatterstar Splinter Sword
Heavy weapons sword that leaves "splinters" with each hit on most unarmored opponents. 2D20 Damage. 1D6 Damage to unarmored targets per round after getting hit once.
Flavor Notes
Snaplock has a sister, Echo. Rumor has it that after Snaplock vanished, the ToyMaker grew bitter and obsessive, crafting a “better version” to reclaim lost glory. Echo is an upgrade to Snaplock in every way.